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Friday 27 July 2012

Tekken Tag Tournament PC Game Full Version Free Download


 Tekken Tag Tournament: If you've stayed away from the Tekken series for a long time, Tekken Tag is a very warm homecoming, delivering the same solid gameplay that Tekken fans crave in large doses.
The Tekken series has always stood as a set of console games that went above and beyond their arcade counterparts. From additional characters to completely new modes, the series has always tried to add something that the arcade games lacked. Tekken Tag Tournament, at first glance, is the most dramatic upgrade over an arcade Tekken game to date. The graphics have been given a huge boost, similar to the upgrade that Namco's weapon-based fighter, Soul Calibur, received when it hit the Dreamcast last year. Plus, new modes have been added. But does the series capture the same magical feeling that made the previous Tekken games such smash hits? Most definitely.
Tekken Tag Tournament serves as an upgrade to Tekken 3, adding a few new moves along the way. Fighters that had appeared in Tekken 2 but were missing from Tekken 3 have been brought back as well, and most of them have lots of new moves to help balance them with the more powerful Tekken 3 fighters. Finally, the game is now fought in the same tag-team style as Capcom's versus series of fighters, so you can switch between two different characters at any time. Much like Street Fighter EX3 and Dead or Alive 2, you can have up to four players, with each player controlling a different fighter in the tag battle. However, unlike most other tag-battle fighters, Tekken Tag rounds end after only one of the two fighters have been defeated, rather than letting the battle continue as a one-on-two affair. An option that let you configure this would have been nice. Aside from the standard tag-battle arcade mode, there is also a one-on-one mode, that makes Tekken Tag Tournament more like the previous Tekken games, as well as the standard team battle (though it is now a tag-team battle), time attack, and survival modes. Unlockable modes include a theater mode, where you can watch all of the game's endings; a gallery mode, which lets you pause the game at any time and snap a screenshot of the action that is saved to your memory card for later viewing; and Tekken bowl mode, a bowling minigame that lets you hit the lanes and toss glimmer globes at Heihachi-headed bowling pins. Each character has a different bowling style that affects speed and control. The character endings, with the exception of the game's final boss, are rendered using the game engine. This presumably saved time during the game's development. As a result, they're short, mostly meaningless, and decidedly less than impressive. By comparison, the prerendered intro and the final boss' prerendered ending are simply incredible pieces of footage. In Japan, the TV commercial for the game is simply an abridged version of the game's new intro movie. Very striking stuff.
Graphically, the game has taken a very large leap, and the arcade version of the game looks downright ugly by comparison. The characters are very, very smooth, and the backgrounds are amazing and filled with lots of movement, from helicopters to crowds of spectators. Some stages are well lit, showing off some really excellent lens-flare techniques. There are also some nice little touches, such as grass being crushed down by falling fighters then slowly springing up afterward. However, the game suffers from one particular problem that has in fact been seen throughout the series, but with the power of the PlayStation 2 behind it, you'd expect it to be a thing of the past. The problem is the same one that showed up in Street Fighter EX3. While the backdrops of the fights and the ground on which you fight look great separately, they don't mesh very well. The result is two different types of scrolling, making it look as if the battle is occurring on a small, circular spinning platform surrounded by a nearly stationary background. It's easy to miss while you're actually playing, but it sticks out like a sore thumb on watching the game closely. However, the game has been cleaned up a lot when compared to the Japanese release. The characters are smooth, the backgrounds and floors appear more refective and vibrant, and the game just has a significantly more polished look to it. The game uses much of the same animation and motion-capture data from Tekken 3. Sure, the characters look pretty incredible, but with the identical animation quality, even as good as that animation was, the game looks and feels a little on the stale side. The soundtrack is full of techno and vocoder robot voices that will either endear you to the soundtrack or drive you up the wall
How much you enjoy the game will directly relate to one factor: If you played so much Tekken 2 and 3 that you couldn't possibly play another match, Tekken Tag doesn't offer enough new features to draw you back in. But if you've stayed away from the Tekken series for a long time, Tekken Tag is a very warm homecoming, delivering the same solid gameplay that Tekken fans crave in large doses. Still, you won't be able to stop yourself from wondering what Namco could have done with the game if it had been designed on the PS2 (or comparable arcade hardware) from the start. Guess we'll all have to wait for Tekken 4 to find that out.

Processor= 1.0GHz
RAM= 256MB
Graphics= 32MB










Tuesday 24 July 2012

FIFA World Cup 2002 PC Game Full Version Free Download




FIFA World Cup 2002 is quite simply one of the most exciting PC sports games ever created.
It wasn't so very long ago that soccer fans could choose from a variety of PC-based depictions of their favorite sport. Yet as the last few years of the 20th century fluttered by, it became increasingly apparent that one title stood tall above the rest. That game was EA Sports' FIFA Soccer, and today it is virtually the only way to play. With FIFA World Cup 2002, EA has gone to the well once more, again tweaking its dominant formula just enough to make an already captive audience think hard about reenlisting. Sporting several minor gameplay enhancements and a substantially overhauled presentation that impressively re-creates the global impact of a World Cup event, this edition of FIFA is in many ways the finest edition of FIFA yet. Although it revolves completely around the 2002 Japan/Korea World Cup and as such doesn't deliver the sheer number of players, teams, and league and tournament options of FIFA's regular annual installments, FIFA World Cup 2002 is quite simply one of the most exciting PC sports games ever created.
This is no small accomplishment considering how professionally appointed each previous FIFA has been. Yet when experienced back-to-back with last year's FIFA Soccer 2002--released a scant six months ago--FIFA World Cup 2002 is a completely different animal. Starting with the game's dramatic introductory sequence, you'll sense that EA wanted to unleash something new. The usual electronic/dance beats of chart-toppers such as Moby and Ministry of Sound have been exchanged for the powerful strings and crescendos and kettledrums of the critically acclaimed Vancouver Symphony Orchestra. The menu system, which surely reached the peak of drabness in last year's model, is polished, colorful, and presented with pride. The new "everyone's game" component, wherein you can access real-life multimedia snippets concerning most every aspect of this year's World Cup, is especially enjoyable despite its low-grade video quality.
FIFA World Cup 2002 presents 20 Japanese and Korean stadiums in all, each a seemingly faithful and certainly brilliantly rendered work of art, and the choice of day or night contests. Interestingly, the game does not offer inclement weather options. When the sides are selected and the go-ahead given, you'll take a dizzying ride from the top of the stadium to pitch level, taking in a profusion of visual treats along the way. Fireworks explode in the sky, laser effects dance all around, and a surging sea of spectators rises and falls as one. EA has adopted a high-contrast color palette for this edition, with greener grass, brighter daylight, darker night skies, punctuated lighting effects, and more vivid kits and thus has made the game look far more vibrant and alive than ever before.


Processor= 550MHz
RAM= 128MB
Graphics Card= 32MB











MotoGP PC Game Full Version with Information, Trailer and System Requirements Free Download



MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Having been released as a launch game for the PlayStation 2, Namco's original MotoGP was a solid racing game that accurately represented the sport of Grand Prix road racing and successfully translated what is one of the most physically demanding motorsports into a visually realistic game--one that was easily accessible to casual racing fans while still maintaining a lot of appeal for hard-core buffs. If MotoGP had one failing, though, it was the lack of racetracks that were available--with only five circuits, the game's replay value suffered. Fortunately, MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Like the first game, MotoGP 2 boasts bikes, racetracks, and factory teams that are licensed from Dorna's 2001 500cc Grand Prix (GP for short) league. Anyone who's familiar with the sport will undoubtedly appreciate being able to race alongside Alex Criville from Team Respol YPF Honda or Telefonica Suzuki's Kenny Roberts Jr. on 10 of the season's 16 circuits. Five of MotoGP's original tracks--Suzuka, Paul Ricard, Jerez, Donington, and Motegi--are still available in MotoGP 2, as are five brand-new courses, which include Catalunya, Assen, Le Mans, Mugello, and Sachsenring. The overall mechanics of MotoGP 2 remain essentially unchanged from those of the original. This means that the three primary gameplay modes of arcade, championship, and time trial are included in this sequel. As you can probably infer from its name, arcade is a straightforward mode that gives you the option of riding for one of the many teams represented in the game against 20 other riders on any of the 10 tracks. You can further custom-tailor your race by choosing the number of laps, adjusting the difficulty of other riders, and fiddling with one of five generic performance variables for your bike--transmission, handling, acceleration, brakes, and tires--and that's one more than the original game offered, by the way. Another new option is the ability to select wet weather, which severely impairs your vision and handicaps your bike's traction.
The time trial mode is similar to the arcade mode, and it lets you choose from the same number of prerace options, but you'll be pitting your skills against the clock, not other riders. Of these three modes, though, championship is easily the one with the most appeal. Here, you can choose to race for one of three beginner teams across all 10 tracks in succession, as you would in the real world. Before each race, you're given one practice session to tweak your bike's performance to that particular course and one qualifying round to determine your grid standing before you actually jump into the race. At the end of each race, you're given a certain number of points depending on where you placed. If the total number of points you earn at the end of 10 races (one season) meets your team's requirement, then you're allowed to sign a new contract with them. Or you can opt to jump to a better team that'll give you a faster bike if you meet its requirements. The rider with the most points after five seasons is crowned the overall champ. It would have been nice to have the option of racing the actual 2001 16-race season as it happened in real life, but it would have been impossible to model the game's different team requirements with only a single season, since nobody switches teams in midseason. As it is, MotoGP 2's championship mode in its current form, as with MotoGP's, is more than acceptable.
Likewise, the control game is no different from MotoGP's. An option before any race lets you turn the "simulation mode" on or off. When it's off, MotoGP 2's control scheme is very simple, and for the most part, you'll be able to be competitive even if you drive your bike like you would a car. When simulation is turned on, though, the bikes become temperamental and overly responsive to any control input you give them. MotoGP 2 does a good job of modeling rear-wheel spin coming out of turns and front-wheel lockups during braking, and simply mashing the gas and brake buttons around corners is a good way of acquainting yourself with the asphalt. The game makes full use of the Dual Shock's vibration to telegraph loss of adhesion before a total wipeout, and the controller's analog buttons offer enough leeway that you won't have to tap on the gas or brakes while cornering.
The challenge mode from the original game has also made its way into MotoGP 2. Though all 10 of the game's tracks are initially available for you to race on in any of the three modes, you can choose from only 12 of the game's 39 total motorcycles from the outset. You can unlock the remainder of these bikes by successfully completing the 70 challenges, which vary in difficulty and include everything from braking within a certain distance to beating a certain track's lap record. While some of the challenges might seem frustrating--some of them really are--the rewards you'll earn by completing them are certainly worth the headache. That's because in addition to gaining access to a variety of new bikes, completing the challenge mode unlocks an option called legends, a mode that will undoubtedly tug at the heartstrings of GP racing fans. Legends mode is very much like the standard arcade mode in that you choose a bike, track, and set your many racing options before jumping into the actual race. But instead of competing against a field of 20 riders from the 2001 roster, you get to race against five of the motorsport's all-time greats: Michael Doohan and his '99 Honda, Kenny Roberts Sr. and his '81 Yamaha, Kevin Schwantz and his '94 Suzuki, Freddie Spencer and his '89 Yamaha, and ultimate champ Wayne Rainey and his '93 Yamaha. These five riders are more skilled than any of the game's other 20 racers, and they'll hound you around the tracks relentlessly. What's more, once this mode is unlocked, you're given the ability to race as any of these five legends in the arcade and time trial modes.
Bringing the entire game to life is a slightly updated version of MotoGP's graphics engine. The updates don't constitute a full face lift--it's more like a quick nip and tuck. The bike models are essentially unchanged, although the riders are composed of a lot more polygons and animate much more realistically than the somewhat stiff motion of the original game. Likewise, some trackside environmental effects--like reflections on your rider's helmet and bike's gas tank--are more apparent than they were in MotoGP. A not-so-subtle enhancement to the original game's graphics are the new wet weather effects. In fact, the rain droplets that mar your vision in the first-person view rival the effect pioneered by Metal Gear Solid 2. Unfortunately, however, the bland techno beats from MotoGP have received no such enhancements, and while you have the merciful option of turning the music off, it would have been nice if the game included a soundtrack that featured something other than mindless beats. Thankfully, the actual sounds in the game, including the whiny engines and the crowd noise, are well done and never get repetitive.
To a passerby, MotoGP 2 might not look very different from its predecessor. Certainly, only someone who has played the original game will be able to appreciate the new additions. Nonetheless, MotoGP 2 features more changes and enhancements to the original game than most annual sports games from EA or Sega do, and the bottom line is that MotoGP 2 is a great addition for racing fans who missed the original MotoGP among the sea of more popular launch games such as SSX and Ridge Racer V, and those who do own the original will certainly appreciate all the new changes that this sequel incorporates.



Processor= 733MHz

RAM= 256MB

Graphics Card= 32MB








Sunday 22 July 2012

IDM 6.1 Full With Crack


IDM is the best downloader manager ...........

Internet Download Manager (IDM) is an easy-to-use program that allows you to download any software, music, movies, games etc. much faster due to its ability to increase download speed up to 500 percent. The program contains a wide range of customizable features and a multilingual interface and supports proxy servers, FTP, HTTP and HTTPS protocols, firewalls, file redirects, cookies, ZIP preview, categories, MP3 audio and MPEG video content processing etc. We found the site grabber feature very useful as it lets you download not only selected files but also the whole web sites so that you could then mirror or browse them offline. The program also gives you the opportunity to schedule multiple grabber projects with Scheduler feature. This feature enables you to specify the time when you want to start and stop a download, or you can select the periodic synchronization option. The scheduler also provides you with capability to hang up the modem and even turn off your computer when everything is done! Intelligent error recovery and resume features are really very helpful because whenever your downloads are interrupted due to different problems, ranging from lost connections to computer shutdowns, these options immediately restart them. This edition contains a newly added feature that enables you to download and save FLV video files from such widespread sites as YouTube, MySpaceTV, Google Video, etc. So, we can definitely say that Internet Download Manager is an excellent and irreplaceable download assistant.

Password : dreams_hacker


Click here:                     
https://onedrive.live.com/redir?resid=96C5DDE8E1D9AC69!134&authkey=!AA3smFIrANP94xI&ithint=file%2c.rar


Avast Pro Antivirus Till 2050 Crack



avast! Pro Antivirus 6

Full antivirus and anti-spyware protection, now with next-generation virtualization technology

  • Powered by avast! Sandbox and avast! AutoSandboxing
  • Unique boot-time scanner cleans your PC before Windows even starts
  • Quickly detects even previously unknown threats
  • Protect yourself longer, at a lower annual investment


System Requirements:



To run avast! Pro Antivirus your PC must meet the following criteria.

Operating Systems Supported

  • Windows 7 (any Edition, 32-bit or 64-bit)
  • Windows Vista (any Edition excl. Starter Edition, 32-bit or 64-bit)
  • Windows XP Service Pack 2 or higher (any Edition, 32-bit or 64-bit)
  • Microsoft Windows 2000 Professional Service Pack 4

Minimum Hardware Requirements

  • Pentium 3 Processor
  • 128 MB RAM
  • 250 MB of free hard disk space
Please note that avast! Pro Antivirus runs only on PCs with Windows XP and newer. Older Windows operating systems (Windows 95/98/ME/NT) are not supported.
Please also note that avast! will not run properly if you have other antivirus software on your PC.
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Avast Internet Security till 2050 crack





avast! Internet Security 6

Maximum protection, now powered by new avast! SafeZone™ technology

  • Protects your sensitive online shopping and banking transactions
  • Ensures your safety on social networks (Facebook, etc.) or IM chats
  • Blocks hacker attacks, to protect your identity (Internet Security unique feature)
  • Blocks spam and other scams like phishing (Internet Security unique feature)

  System Requirements:

To run avast! Internet Security your PC must meet the following criteria.

Operating Systems Supported

  • Windows 7 (any Edition, 32-bit or 64-bit)
  • Windows Vista (any Edition excl. Starter Edition, 32-bit or 64-bit)
  • Windows XP Service Pack 2 or higher (any Edition, 32-bit or 64-bit)

Minimum Hardware Requirements

  • Pentium 3 Processor
  • 256 MB RAM
  • 380 MB of free hard disk space
Please note that avast! Internet Security runs only on PCs with Windows XP and newer. Older Windows operating systems (Windows 95/98/ME/NT/2000) are not supported.
Please also note that avast! will not run properly if you have other antivirus software on your PC.
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Microsoft Net Frame Work 4.0






The Microsoft .NET Framework 4 web installer package downloads and installs the .NET Framework components required to run on the target machine architecture and OS. An Internet connection is required during the installation. .NET Framework 4 is required to run and develop applications to target the .NET Framework 4.

System requirements

Supported Operating Systems: Windows 7, Windows 7 Service Pack 1, Windows Server 2003 Service Pack 2, Windows Server 2008, Windows Server 2008 R2, Windows Server 2008 R2 SP1, Windows Vista Service Pack 1, Windows XP Service Pack 3
    • Windows XP SP3
    • Windows Server 2003 SP2
    • Windows Vista SP1 or later
    • Windows Server 2008 (not supported on Server Core Role)
    • Windows 7
    • Windows Server 2008 R2 (not supported on Server Core Role)
    • Windows 7 SP1
    • Windows Server 2008 R2 SP1
  • Supported Architectures:
    • x86
    • x64
    • ia64 (some features are not supported on ia64 for example, WPF)
  • Hardware Requirements:
    • Recommended Minimum: Pentium 1 GHz or higher with 512 MB RAM or more
    • Minimum disk space:
      • x86 – 850 MB
      • x64 – 2 GB
  • Prerequisites:

Instructions

  1. Important: Make sure that your computer has the latest Windows service pack and critical updates. To find security updates, visit Windows Update. If you are installing on XP 64 bit or Windows 2003 you might need to install the Windows Imaging Component. The Windows Imaging Component 32 bit can be found here . The Windows Imaging Component 64 bit can be found here .
  2. On this page, locate the Download button and then click it to start the download.
  3. To start the installation immediately, click Run.
  4. To save the download to your computer so that you can install it later, click Save.
  5. To cancel the installation, click Cancel.

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Inpage 2009 Professional Full Version











Inpage Professional 2011:


InPage [commonly known as InPage Urdualso] is an industry standard Page Making software for Urdu and related languages, Since its introduction in 1994, InPage has been used for a wide variety of publishing requirements ranging from heavy duty page layouts for Newspapers, Magazines, and Books etc. to some rather simple designs for brochures and greeting cards. These fifteen years have seen InPage get established as the numero uno software package in this market segment. Some of the features that made InPage popular with its users are
  • Calligraphic style handling of Nastaliq script using Noori Nastaliq font
  • Handling of all Perso Arabic scripts correctly, accurately and aesthetically
  • Easy intermixing of these languages with English and other left to right languages.
  • Easy to use and Standardized MS Windows interface with support for all MS Windows platforms.
  • Full complement of Page Layout features including Pages, textboxes, pictures, text runaround and lots of sophisticated typographic control.
  • Last but not the least has been our end user support and constant endeavor to improve InPage usability and functionality.
To cater to different economic and user segments, InPage comes to you in two versions-InPage Basic for the end user and InPage Professional for the advance user. InPage Professional has all the features of InPage basic plus some meant for the professional user. While Automatic Kerning for Nastaliq script allows you to layout very compact and sually appealing Urdu text, other features like rotation of text and objects indexing and table of contents, four color separation gives you more power while designing and outputting pages of published text.
InPage is not untouched by publishing revolution and support for InPage users to getting the latest in technology advances. Continuous improvements, addition of users new requirements and providing powerful high end features have made InPage Urdu truly a Complete Urdu Publisher.


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Spiderman 1 PC Game Full Version Free Download




Spider-Man will let you play hero for a day, but be ready to fight with the game's weaknesses as well as its villains.
Once bitten, twice the guy. Thanks to the bite of an irradiated spider, budding boy genius Peter Parker suddenly finds himself turned into a superhuman with the powers of a spider. The rest is comic book history. As the Marvel Comics superhero Spider-Man, Parker has been entertaining legions of fans for 40 years through a string of comic book titles and animated series. If the Spider-Man game is any indication, the general love affair with all things Spidey burns as brightly as ever. Originally developed by Neversoft, the developer behind the hit Tony Hawk's Pro Skater series, Spider-Man first swung its way onto the PlayStation, and soon leapt to the Nintendo 64, Game Boy Color, and Dreamcast. Now the third-person action-adventure game has come to the PC to make true believers out of computer gamers. Along the way, though, it's run into a few snags that often dampen the game's more entertaining aspects.
He story, told through cutscenes, voice-overs, and in-game dialogue, opens at a conference held by the renowned Dr. Otto Octavius, who's preparing to demonstrate his latest invention. While the good doctor pontificates about the virtues of progress through technology, Spider-Man suddenly leaps onto the stage and makes off with Octavius' device before the assembled crowd. Since the real Spider-Man, Peter Parker, stands among the members of the press taking photos for the Daily Bugle newspaper, it can only mean an imposter is at large and ruining Spidey's already tenuous reputation. Parker's jealous journalistic competition at the Bugle, Eddie Brock, also witnesses the shocking event. The fact that Octavius is really the supervillain Dr. Octopus and Brock plays host to an evil alien symbiote named Venom can only mean more outlandish trouble for our wall-crawling hero. This game takes classic superhero melodrama and unashamedly runs with it.
After the game's mysterious opening sequence, you begin your heroic adventures in New York City. You start by foiling a bank heist and then move up to greater challenges like evading a missile-firing police helicopter that chases after our framed hero. Later, you'll fight swarming lizardmen on top of a rushing subway train and battle alien symbiotes in the Daily Bugle. All told, there are eight main locations, like Manhattan's rooftops, a high-rise bank, and the New York City sewer system, making for around 30 3D levels in all. Gameplay primarily revolves around platform jumping, a little stealth, and beating up lots and lots of bad guys. During your adventures, you'll meet fellow heroes like Daredevil, Black Cat, and the Human Torch who'll offer tips and villains like Scorpion, Rhino, and Venom who'll beat you to a pulp if you're not quick with your webshooters.
No matter how smartly you play, be ready for some hassles--the game uses a save point system instead of letting you save when you choose. Game designers seem to ignore the fact that in the real world, not all gamers have the luxury of playing for long, uninterrupted stretches until they can reach a save point or the end of a level. At least you can tackle the game on four different difficulty levels, including a "kid mode" that simplifies the controls and gameplay for the younger set.
To foil villains and save the day, you'll employ around 18 moves. For simple problems, a number of simple solutions are on hand (or foot): You can jump, grab, punch, and kick your way out of the game's lesser binds. Thanks to that fateful spider bite, Spidey can perform all these moves with extraordinary strength and agility. These core moves can be linked into combos, like jumping punches or the "grab and kick," where you sneak up behind a villain, grab him, and then unceremoniously give him the boot.  Of course, Spider-Man's chief claims to fame, other than running around New York City in bright tights, are his masterful web slinging talents. Here's where the game's combat gets interesting, thanks to Spider-Man's arsenal of clever web weapons. You can sling webs that temporarily enmesh enemies or flick distant switches. If standard punches aren't working for you, you can create spiked gloves out of your webbing for added damage. You can borrow a page from Captain America's (comic) book and create your own web shield for defense. For pummeling villains from a distance, you can launch balls of webbing at them. If that doesn't get their attention, you can shoot a web line at them and yank them in the direction of your choosing. No matter what approach you use, you'll find that enemies aren't overly bright; bad guys rely more on brute force than anything else. "Mindless thugs” indeed.
As clever and entertaining as these diverse abilities often are, they don't get their full due because of the game's awkward controls. Like many console ports, Spider-Man does little to take its new PC audience fully into account. You can control Spidey with the keyboard, a joystick, or a gamepad, though your controller of choice should preferably have at least six buttons. You'll need a spider's agility to master the keyboard approach, though it grows a bit easier with time, and a joystick can feel clunky and unresponsive. A gamepad is your best bet since that's what the original PlayStation game was designed to use. It's no secret, though, that many PC gamers don't own a gamepad for their computer since so few PC games require anything more than a mouse and keyboard. If you decide to use the keyboard, you won't be able to use mouse-look, which is shame since that would dramatically improve gameplay. As it stands, to aim accurately at distant targets you need to activate a special targeting cursor that you can only move with your chosen controller. Ideally, a small cursor should have been present all the time to help orient your character and aim. No matter which controller you use, Spidey only turns in set increments instead of using a smooth range of motion, which feels unnatural and makes viewing specific areas or moving to them harder than it should be. It can be quite the challenge to make Spider-Man do anything a spider can.
Like the controls, the camera needs more work. Overall, it does a fairly good job of following our hero, especially considering that he can run on floors, clamber up walls, and zip up to ceilings on a whim. Still, walls and objects will often block your view, sometimes making spotting enemies too difficult and falling off of skyscrapers too easy. Also, when you move Spidey onto a ceiling, the camera sometimes reorients itself so that you view him from directly above instead of slightly behind, thanks to a temporarily translucent ceiling. The effect can be a bit disorienting when Spidey repeatedly switches from floors to walls to ceilings.
Spider-Man's simply textured, blocky graphics and muddy cutscenes are distinctly underwhelming, if not outright poor. Some of the settings are bland and boring too--the dark, drab sewers in particular are overused. Still, the graphics do at least evoke the look and feel of the classic Spider-Man comics and cartoons. The same holds true for the game's audio. The familiar opening theme song, updated from the '60s cartoon series and featuring an incredibly catchy bass riff, sets the right mood from the very start. Spider-Man cocreator Stan Lee narrates the game in his authoritative style. Lee always sounds like he's having fun with his creation and doesn't take it dreadfully seriously. When he describes Peter Parker as a "sometimes neurotic" hero, you know that the writers aren't afraid to gently laugh along with you at the essential silliness of the game's story and superhero conventions. It's all good-natured fun, though.
It's a shame that more time and effort couldn't have been put into making this Spider-Man port better suited to the PC and the PC gaming audience, as well as improving some problems that hurt the original game. The awkward controls and camera in particular often take the wind out of the game's sails. At its best, Spider-Man immerses you in the colorful, enjoyably implausible Marvel Comics universe, and swinging between skyscrapers and firing off webs offer up plenty of adventurous, if shallow, thrills. If you've ever wanted to play hero for a day, Spider-Man will let you, but be ready to fight with the game's weaknesses as well as its villains.


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                                          Password:  dreams_hacker

System Requirments:     Processor= 733 MHz  
                                     RAM= 128 MB  
                                     Graphics Card= 32MB
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Animated Social Gadget - Blogger Tips and Widgets